If you fancy being able to illustrate and draw/illustrate inside of a UI tool as well Affinity is your best bet.Frequent updates is a perk but sometimes this causes bugs elsewhere.Cheaper the Adobe stuff but not Affinity Designer.The simple tools and interface make it a breath of fresh air for those coming from PS or AI.(I've heard rumors that plugin support is a longer term feature coming to Affinity Designer.) If you dig the plugins, Sketch leads the race with open source support.If you only work in UI design Sketch is a great tool.So then I'm left with the "Vector" tool which kills my workflow almost every time I open the program. I'm so used to pressing "V" to get back to a move tool that really doesn't exist in Sketch. They do what you expect every time without there being a clusterf*%# of different tools to have to make use of (ahem. I don't get the infamous rainbow wheel in this program.įrom a UI perspective, I think the pen and node tool and very innovative. You can export to a tremendous amount of file types and even PSDs (with some limitations).Īrtboards are quick and responsive. The "persona" modes allow you to quickly switch from vector to pixel based editing and the export feature is the way "slicing" should have always been inside photoshop in my opinion. If you dive deeper into Affinity it becomes a really be-all-end-all tool. Try zooming in over one million percent on any other of these apps. In terms of performance and migration from an Adobe product, I think Affinity wins hands down. Before Affinity I used (and still use) Sketch. I come from Photoshop/Illustrator like most anyone else. I don’t think you have to choose, and it’s likely a combination of many tools will be the best approach. If you’re just drawing coloured roundrects, there’s lots of tools that do it well.Īlso, remember that if you’re going to create wide gamut UI images, that’s only possible in a handful of tools (which include Photoshop, Illustrator and Affinity Designer). Everyone here will likely have an opinion on that, but mine is that Photoshop’s masking and other abilities makes it unique and better for many things. Highly detailed app icons are unpractical in anything else. I agree, but at the same time, I find it impossible to create certain things in anything other than Photoshop. Please start using applications for their purpose. I would rate Affinity Designer, Illustrator and Photoshop’s exporting abilities as better than Experience Design’s right now (that might change in the future). Now get out there and create something! In the next article we will look at exporting raster data to preserve all those gradients and grain.Affinity Designer, Illustrator and Photoshop can all export assets for web and native apps, using many different methods - all three have slices, Photoshop also has Generator, and Illustrator also has a new Export for Screens feature. Sure you're having to use Illustrator, but if you really need those layer names retained it's worth the hassle. Overlord gives users the ability to export assets directly from Illustrator to After Effects preserving everything from gradients to layer names all while converting your artwork to shape layers. One possible workflow is to export your Affinity Designer assets as SVG, open the SVG asset in Illustrator and then save the asset as a native Illustrator file, which will give you the same options as any other Illustrator file.Īnother possibility is to use a third party tool called Overlord by Battleaxe. Early in my exploration of vector formats I thought that SVG was going to be a great file choice, but SVG's don't play well with After Effects. In order to retain layer names in After Effects an Illustrator the file must be exported as an SVG (Scalable Vector Graphics).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |