You cannot download from the first Archive Bin, so go to the second one and grab the lone email from it. Once through the Data Stream, talk to Archie, who doesn't really have anything important to say, and go to the left side of the room. Activate the node and talk to I-No to learn your next objective afterwards, enter the 1-Way Data Stream that has appeared in the center of the room to get to Power Relay Level 1. Grab some Health and Energy, configure the four Gate Jumpers, and I-No will request an I/O Node Link with you. Ride upstairs and get ready to bop some Resource Hogs upside their swollen heads. After taking what you need from this area, run back to the center path but go right this time, and activate the platform. There is also an Optimizer crawling on the back wall so go ahead and upgrade one of your many Subroutines. Download Permission 3 and an email from the Archive Bin behind the blocks and take note of the Health and Energy Downloads on the far sides of the room (behind the blocks). When you get to the other side take cover behind the blocks immediately to avoid getting shot up. Proceed onward taking the path to the right, waiting for the rest of the floor to form while avoiding the two tanks on either side of the room. I-No will lower the shield and mention something about tanks. Now that she has given you a new task, walk to the left of the hall to the entryway protected by a force field. When he has said all that he needs to say, activate the node and receive Ma3a's message. Before activating the node, talk to I-No a few times to learn a little more about him and the Tron Legacy. When the introductions are over and you have control again, Ma3a will request an I/O Node Link as usual. In the cut scene that follows your insanely easy fight with the Seeker, you will meet an old program named I-No. Oh, and if your energy or health run low, there are downloads on either side of the grid. Take them out quickly with headshots and pound the Seeker into oblivion. Every few hits the screen will flash "System Resources are Low " when that happens, the Seeker will generate three Resource Hogs to do its bidding. This digital earthworm has 1600 hit points, but don't let that throw you - it is super easy. Also janky, also fun.After you have reconfigured your subroutines accordingly you will be thrown into a battle against the Seeker program. Not perfect by any means, but pretty sweet. The climax is boarding, spawns are disabled, last crew standing wins tickets, more supplies etc.ĭon't get me wrong, it'll probably only amuse me for 10 or 20 hours, before the jankiness and limited content gets to me, but its very fun at the moment.ĮDIT: This is getting a bit of traction so for my fellow buccaneers I'll recommend blood and gold carribena which is an official rip off of sid meiers pirates using the mount and blade engine. Then you run around trying to repair, pump out water etc. The impacts are low budget, but your cannonballs put holes in the other boat, can kill people if they hit him. There are a variety of ammo types like grapeshot, heated shot, round shot and grapples for boarding. Other players assigned to the ship are in charge of loading powder, shot, ramming and running out the guns! Then you can aim them at other ships. One player is the captain of the ship, they drive and call out orders (e.g., load port cannons!) Shooting people is a shitshow, but loading agonizingly loading up your 7 barrelled musket then unloading on the enemies' deck is pretty fun.īut the real meat of the game is in ship to ship combat. There is a few different weapons to pick for shooter and melee combat. But the physics and gameplay is surprisingly solid and satisfying. Plays like a late 2000's FPS, complete with bunny hopping. Its a first person pirate game, with ships, cannons, muskets and rum.
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