![]() Higher quality view models for L4D1 weapons New UI icons for the pistols, representing the models added in L4D2 Added individualized UI icons for all weapons and items script files are no longer required for making custom hud icons Tonfa swing hitrays are now a horizontal sweep (was a diagonal arc). Tier 1 shotgun reserve ammo has been increased to 72 (was 56). Re-enabled shell eject particles on view models Re-enabled mipmaps on view model textures Fixed a visual error where the SG552 appeared briefly unusable after reloading The AWP properly emits a muzzle flash when firing Reverted the Scout's gunfire audio back to the original CSS track ![]() Knife uses frying pan animations for third person attacks Added phong to the view model materials Fixed the flashlight not following the AWP's movement Fixed inverted vertex normals on the lens of the AWP Improved smoothing on the view model of the AWP Restored smooth groups on the view model of the MP5 MP5 UI icon was changed to include the stock Improved view model meshes with less visible gaps All CSS view models were rebuilt with improved finger orientation and new walk cycles Fixed a transition bug that would cause the CSS weapons to freeze after reloading Added incendiary gunfire audio for CSS weapons Fixed the mp5's melee shove canceling its reload animation. The CSS weapons have been re-built right-handed script files will no longer be required for customizing these weapons Swing hitrays are now a diagonal arc (was a horizontal sweep). Scout damage has been increased to 105 (was 90). CSS snipers will not spawn in finale holdout areas, however they will be able to spawn in the starting saferooms. CSS weapons will only spawn on RNG weapon spawns. This is to reduce their likelihood in comparison to the standard weapons Added cvar `director_cs_weapon_spawn_chance` (default 0.5) to set the chance of each CS weapon getting added to the spawn pool for each spawner. CSS weapons will now be available to everyone on all gamemodes. Dead Air can spawn the gold club, and tonfa. ![]() Death Toll can spawn the fireaxe, and tonfa. Crash Course can spawn the frying pan, and tonfa. The Sacrifice can spawn the golf club, and tonfa. Melee lists has been updated for some campaigns. Spawns on Death Toll, Blood Harvest, Cold Stream, Swamp Fever, Hard Rain, The Parish, The Passing, The Sacrifice, No Mercy, and The Last Stand. Spawns on Hard Rain, Swamp Fever, Blood Harvest, and The Last Stand. Fixed a longstanding bug that affected boss spawn rates on several maps. Fixed infinite pistol spawning exploit. Idling repeatedly while grabbed by a charger will no longer prevent damage. Idling after being biled on will no longer clear your screen. Idling after shooting the grenade launcher will no longer do massive damage to survivors. Several exploits with the idle mechanic have been fixed. Realism now has the proper delays between stages on L4D1 finales. Enabled the Private Game option in lobby permissions. Vote cooldown has been removed from singleplayer mode. Singleplayer icon has been removed from the main menu carousel. Singleplayer mode has been added as an option in the dropdown menu for all co-op gamemodes.
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